Apologies
for the delays on write-ups. The situation in a nutshell is that my
laptop decided sometime last week that this would be a good time to
try and fit its whole figurative fist in its mouth. Which was a cool
trick at first...then it couldn't get it out again.
So,
after three years of mostly loyal service, I'm in the process of
hunting down a replacement. I'm working off an interim computer in
the meantime, which brings us to this writeup.
In the
few weeks of technological knockout, I've been getting reacquainted
with a series. It's a fairly popular ongoing fantasy series known for
its parallels to real medieval history, an alarmingly high mortality
rate among its cast, and concerns within its fanbase over the idea
that the author may be dead before he gets around to bringing it all
to an end.
...okay,
yes, that IS Game of Thrones, but that's not what I'm
referring to. At least that has a contingency plan should something
happen to Martin.
It also waited a little while before easing into the more brutal on-screen murder, but that's a discussion for another time.
Berserk
has been my go to answer to people saying A Song of Ice and Fire
has been taking too long. Besides the now public knowledge
contingency plan, we know Martin at least has a project ending in
sight, and compared to other titles, has been making good time
meeting it. By comparison, Berserk has been running for longer
(preceding ASoIaF by six years), is meted out in much smaller
increments, and has been taking its time to such an extent that it's
become a punchline within the fandom.
Despite
that, the story is still generally pretty good. In particular it's
done well enough to inspire now two animated adaptations. The first
was a TV series that ran in the late 90s, and was later released in
the US to become quite the hit here. The second is a much more recent
trilogy of films meant to kick-start a revival to adapt the full
manga.
Which
brings us to now.
The
Egg of the King is the first of three films that are designed to
adapt the 'Golden Age' arc of the Berserk manga. This
storyline, while not the first featured in print, is ultimately the
backstory that establishes everything (and, to be fair, they can
always recap the 'Black Swordsman' and 'Guardians of Desire' arcs in
a single movie after this should they feel so inclined.) Telling a
story in prolonged flashback, it introduces us to protagonist Guts
(Hiroaki Iwanaga,) a swordsman born of a cursed fate who has been
living day to day as a mercenary. After proving himself at a fateful
battle, he catches the eye of charismatic mercenary leader Griffith
(Takahiro Sakurai,) a seemingly superhuman man propelled by his
ambitions. What follows? Well, that'd be getting into spoilers.
Moments like this I almost question if it's even worth the caption. I mean, this one practically writes a ream of material right here.
Anyway,
the first film concerns Guts's first meeting Griffith and later
joining his mercenary corps, The Band of the Hawk. It then proceeds
to work through several of the main events of the first part of the
story, most notably their meeting with recurring antagonist Nosferatu
Zodd (Kenta Miyake) and Griffith's growing prominence in the noble
circles (and the subsequent ire that earns him.)
One of
the things that's still surprising to realize about this movie is how
short it is. I mean, we live in a culture where nowadays it's almost
unheard of for an action movie to come in at under two hours. By
comparison, the first Berserk movie clocks in at all of an
hour and sixteen minutes. Now it's rare to even find kids films that
short.
That
said, that brisk runtime is something of a, and I'm sorry to use this
term here, double-edged sword for the movie. On the one hand, it
keeps it from overstaying its welcome, and the movie keeps its plot
at a lively pace. On the other hand, it means in order to cover the
ground it wants to, arcs have to be folded over, cut out, or just
skimmed over. This is especially pronounced in the first part - after
a fairly well-handled and even expanded version of the siege where
Guts proves himself by taking down the knight Bazuso, much of the
subsequent arcs where his childhood and his early sorties getting to
know his fellow members of the Band of the Hawk are all largely left
out. The former is actually briefly hinted at care of a series of
fever dream flashbacks by an injured Guts - it's an interesting way
to try and cover the material (and somewhat thankful in a way of
getting around one REALLY unpleasant part of his past) but if one
isn't familiar with the original manga, the events are rather hard to
make sense of. The last shot of the nightmare especially loses its
impact if a viewer has no idea who the man Guts is watching die is.
It's still a very effective sequence for dropping hints and just
capturing the nightmare feel well, but it's a bit of a hurdle for any
newcomers in the crowd. By comparison, the other early sorties are
just dropped altogether, and after Guts is officially made a member,
the movie jumps to a 'Three Years Later' card.
The
second half of the movie has overall better pacing, and to its
credit, makes a decent effort try and transition between the smaller
plots to give the movie less of an episodic feeling. They don't
always work too well, but the effort is at least appreciated, and a
few of the new bits are actually pretty good means of maintaining the
flow and tightening up events.
One of
the better examples from this - both for scene bridging and time
compression - comes care of a bridged scene where several nobles are
seen discussing Griffith's successes on the battlefield. It's a
pretty standard narrative trick - classic Greek chorus style recap -
but it still makes for a decent transition events-wise, especially to
help establish just how much of an upset his succeeding despite his
common lineage is in the eyes of the nobles. Also, the decision to do
this scene all through silhouettes is something of a nice touch.
Yeah, it's likely to help save on some animation, but it does also
help convey the notion that this small group is representing the
sentiments of all of the nobility in Midland.
I'm
trying my best not to compare this too much to the earlier series,
because they're two different adaptations and two different formats,
but I have to admit, it's very hard not to. Especially since it seems
each picks up the ball where the other drops it.
Direction
is a big example of this. The movie isn't particularly bad from a
directorial standpoint, and there are a few scenes that I like the
handling of in this version- most notably the end of the movie.
Choosing to end the film with Griffith explaining his ambitions to
the king's daughter, Charlotte, is a good choice to end the movie on
- it helps remind us of the kind of man Griffith really is underneath
it all, and how much his dreams define who he is. It's a scene that
is vital to really helping establish his character, and without
giving too much away, the movie sells both the delivery and the
foreboding about how far this man might go. At other times in the
film, however, the direction lacks something of the same impact the
earlier version had. One of the biggest examples of this going to the
confrontation with Zodd. Now, I liked parts of how the film handled
this scene (most notably Guts's walking past the corpses of his men
to the reveal of Zodd) but the scene lacks the overall ominous sense
that was hanging over the scene in the earlier version- particularly
in its last moments, which are supposed to be a grim bit of
foreshadowing for events to come.
"BOOOOOONESAW IS REEEEEAAADYYYYY!"
(...actually, I'd watch a version of this with Zodd dubbed by the late Randy Savage, but I digress.)
(...actually, I'd watch a version of this with Zodd dubbed by the late Randy Savage, but I digress.)
Outside
of comparison, one sequence I will give the movie that is unique just
to this version actually goes to the opening sequence. The siege the
movie starts with is well done, both in terms of building up (the
sequence starts with the sounds of combat muted staring at the sky
before flying to the ground and the Hellish din of war) and the
extent to which it's covered (the effects of the siege are shown at
several levels, from soldiers to noncombatants, all moving fast in
keeping the chaos of the sequence.)
On the
comparison front, one area where this film holds a sizable edge is
with regards to animation. I'm not sure how much budget the show had
to work with, but I can honestly say its animation has NOT aged well
at all. In fact, I was struck by just how often the show relied on
stills and pans to get around certain sequences (to compare the two
versions of the Bazuso scene, I was struck by the fact the series
version apparently meant Guts had signed up to a corps of
combat-trained ventriloquists. Everyone talking, no mouths moving.)
By comparison, the movie's computer-based animation means they can do
a lot more with motion. This isn't to say it's perfect - in fact,
the large scale battle sequences tend to be plagued by a sort of
stiff motion that causes many of the actions to look more like game
cut-scenes, an effect only added to by the 'generic' faces on a lot
of the soldiers under their helmets, which look eerily flat. It's
like watching Guts fight his way through full-size Lego minifigures.
At other times, however, the motions look surprisingly good, and at
times it's easy to forget it's not CG animation because certain
scenes manage to capture the 2D look well. As an animation style,
this has a long way to go, but it's still come quite a ways from,
say, the earlier Appleseed movies.
One of the tamer of the many scenes that had to be cut from The Lego Movie to maintain its family-friendly rating.
Alongside
the animation, I do have to give this movie some extra points for the
effort put into the combat choreography. One of the consequences of
the earlier version's corner-cutting in animation was the fact many
kills simply amounted to a still shot of a character with their sword
drawn and their opponent spraying blood behind them. This time,
they're better able to capture the speed and style used in the kills,
so the fights become more than just 'swing once, NEXT.' I was
actually surprised at some of the techniques they had animated some
of these characters using for kills, particularly because many of
them made sense in terms of 'you can target areas besides just
swinging at the head or chest.' I continue to concede some of the
motions are still a bit stiff, but hopefully that will be improved
upon as the films go on.
At this
point, about the only thing I really have to say sat fully wrong with
me on this movie was the soundtrack. Now, Shiro Sagisu's score isn't
bad on its own, but it's similar to comparing the scores Leonard
Rosenman and Howard Shore did for their respective versions of Lord
of the Rings. The Rosenman one is decent, but ultimately a pretty
standard issue fantasy movie score. By comparison, Shore's version
was a distinct part of its setting, and really helped define the
films. The same has happened here - for years, Susumu Hirasawa has
been the go-to composer for Berserk's music. First recommended
by the original author, his score for the earlier series was, and
still is, one of the best features of the show. The man's
electronic-based score was a surprisingly good fit for the universe,
with its sometimes tribal, sometimes unearthly quality that has since
lead to his being called back to provide songs for several tie-in
games to the series. We still get some of that feel in his one
contribution to this version, the movie's opening theme Aria,
but not hearing his style in the rest of the setting just feels
off-putting. I know it sounds like an odd grievance to have, and
comes across as just being critical of change, but it speaks to just
how much his music had become a part of the world. Sagisu's score is
still good, but it just does not seem to fit here.
"...and just watch. I'm gonna get blamed for all of this mess."
As far
as the cast, I will admit I've only checked out the subtitled version
so far (as the cast notes indicate.) The knowledge the dub brought
back the cast of the series, which had a good quality dub all around,
does speak very well for this, and has me curious to check it out in
the future. The sub cast, on the other hand, are all largely recast
compared to the original version. In this regard, they have proven
well suited for the cast so far. Particularly surprising in the case
of Iwanaga as Guts, who is still apparently quite new to voice
acting. As the other main lead of the movie, Sakurai's Griffith
strikes a good balance between his friendlier side and that
underlying ruthlessness that goes with the character's drive.
Rounding them out, Yukinari's turn as Casca is good so far, though
she hasn't really gotten to do much with the role yet. This will
change with the events of the second movie, so I'll withhold my full
judgment on her for now.
In all,
Egg of the King is a decent bid to reboot the title for
animation. It's not a triumph out of the gate, but its failings also
aren't so bad as to want to write things off. As is, it's taking the
series out on the road for the first time in years, and in that
regard, it's running better than expected. There's still a lot of
things they can improve, but at this point it's less something to
condemn, and more something to hope for in future movies. How far
they take this project remains to be seen, but it's still off to a
decent, if occasionally shaky, first step.
Whew.
Not bad for a short film.
Hopefully,
I'll have the laptop sorted out by next week at latest. In the
meantime, I'll have another entry lined up for later this week. In
the meantime, please bear with the delays, and we'll be back on
schedule soon enough.
Till
then!