Thursday, October 31, 2019

In the Mouth of Madness (1994) – Once Again, Ending the World in Paperback


Greetings and a Happy Halloween to you all!

Once again, it's time to close up shop on another horror franchise of October. And in this case, we're not so much closing the shop as we're burning the whole thing to the ground.

By 1994, John Carpenter had been to the Apocalypse Trilogy twice. The Thing left the fate of the world ambiguously saved – the creature may be frozen, it may not. Prince of Darkness edged closer to the brink, offering a tease of an averted crisis before suggesting that the end was merely altered rather than prevented. Proving third time pays for all, Carpenter finally sealed humanity's doom with the Lovecraftian In the Mouth of Madness.


Like I said last time, this is a movie that has a pretty good standing among horror fans now. At the risk of making this a bit personal, I'm actually really happy for that. When I was first introduced to this movie by a friend, it was barely a blip on a lot of the horror community radars. Its most prominent placing was in lists of H.P. Lovecraft/Lovecraft inspired movies, and even then, it was often filling in the rest of the list behind heavies like Re-Animator and From Beyond.

I'm still not even sure exactly when or how its image rehabilitation began, but somewhere over the past ten years, the horror community has begun to take more of a shine to this dark piece of meta-horror, and, like the condemnation and later redemption of Halloween III: Season of the Witch, I'm pleased to see how the court of public opinion has reversed its ruling.

Okay, personal thoughts about this movie's comeback story aside, let's get into what it's bringing to the table.

...somehow, trying to find a single amusing caption for this
almost feels like dressing it up more than the image needs.

This is the first time in a while I've watched this movie as a part of the larger thematic cycle it takes part in instead of just on its own merits. I bring this up in part because, after discussing the tight, tense structure of The Thing and the looser, conceptually headier feel of Prince of Darkness, In the Mouth of Madness feels like it lands in something of a sweet spot between the two. The movie's ideas about belief and the fluid nature of reality are definitely from the side of Carpenter that gave us good and evil as quantum energy in PoD, but it also weds it to the tighter, more structured narrative of his early work with The Thing. While it never quite surpasses either of its predecessors in those particular fields, its ability to meld the two sensibilities serves it well in its own regard.

Those themes in particular are the part of the movie that sticks with me more over the years. When I first saw this in what was either the late 90s or early aughts, the movie's somewhat outlandish view of reality – the idea that of it as a sort of tenuous force held together by belief, that could be effectively shattered by the right sort of mass delusion was something I had never expected to see in a horror film. It was a big part of why it made such an impression on me, even before getting to the movie's bleak finale that takes the movie...well, it says right on the box. Looking at it now in the cold light of the past few years, there's something that feels especially chilling about the idea the movie is proposing – that enough people choosing to believe in ostensible fictions could potentially upend every notion of a sane, reasonable world as people know it.

I'm not going to go down this rabbit hole too far now, but I will say up front, I have toyed off and on with going into a full write-up of how sadly prescient this movie would prove to be the altogether toxic relationship with conspiracy culture that has become a prominent force over the past few years. I told myself up front I wasn't going to make that the central thrust of this piece, but I still had to give it a nod. As a full deep dive, I'm not taking this one off the table, either.

Anyway, back to the movie.

Fun fact for those watching at home - on the right is Carpenter 
regular Peter Jason, AKA Dr. Leahy from previously
covered
Prince of Darkness. This would make him one of the only 
cast members to be in more than one  part of the Trilogy.

Looked at on paper, the ideas Carpenter is playing with here are a daunting list. Besides the idea of malleable reality, he also ties in elements of meta-fiction, wedding that with Lovecraft's ideas as a way to explore the idea of being utterly powerless and at the mercy of ancient, malevolent forces beyond human reckoning. As the ideas of Lovecraft go, it's one of the trickier to properly pull off in a a live action film– which makes it interesting that of the aspects he plays with from the mythos, this is the one Carpenter manages to nail the most effectively.

As far as the execution of the rest of the movie goes, it has held up well for itself.

As part of his 90s return to the horror genre, Sam Neill (welcome back for another October) is well suited to playing the movie's lead, a cynic cursed with a front row seat to watching the rest of the world go mad, casually flip about the worst in people, but ultimately unprepared to actually face the true worst when it is unleashed. As his counterpoint, the enigmatic author Sutter Cane, veteran character actor Jurgen Prochnow is unsettling in how calm he is in the face of humanity's utter desolation – unlike Neill, he has accepted his role as the herald of the end, and the decision to play it as a sort of detached amusement causes the character to resonate more than if he'd been played as an over the top madman. Rounding the out leads as the thematic bridge between the two, Julie Carmen's arc is one I've come to enjoy more on repeat viewing – at first, presented purely as a supporter of Cane and his work, she seems completely on board when it's all fiction. It's only as the movie unfolds and the prospect of what is being written becomes more real that she begins to genuinely fear what might be happening, and by the time she is fully aware of her role in it, it's too late to escape.

The movie is inspired by Lovecraft, and Cane's popularity is clearly 
modeled on Stephen King. Having said that, I'm still wondering 
if Jurgen Prochnow's appearance in this movie is deliberate 
Neil Gaiman cosplay or just a very happy accident.

Visually, the movie's effects work – including early work by Greg Nicotero – has largely held up well. I have to admit, I'm a bit of two minds about the otherworldly beings that are unleashed in the film's final act. Taken on their own, they're fairly well made monsters, and some designs do stand out nicely. The problem is, unfortunately, one that is a common refrain with Lovecraft-based cinema: for beings that are supposed to be completely beyond the realm of human comprehension as an ancient evil, they fall short. Nice to look at, but underwhelming compared to the horror they represent.

On the reverse of that, however, the make-up effects the movie applies in its later acts as humans are slowly taken over and corrupted by cosmic evil holds up very well. In this case, much of it is a case of 'less is more' working well, distorting the otherwise normal human form just enough to be disturbing but still recognizable. Like with The Thing, there were parts of this I went into intentionally trying to be more critical – with focus on one particular effect involving a contorted human form. To my pleasant relief, even on Blu-Ray, the effect still looks fairly well done.

"Nah, don't worry. It's cool. Just a little banged up.
I'll go home and sleep it off. It's fine."

In closing this trilogy, there's a part of me that's genuinely impressed Carpenter got to make this, particularly when he did. Just on its own nowadays it doesn't seem that shocking, but looked at at the time - when his reputation with the studio heads had seen better days - to take on an idea as ambitious as this one, playing with concepts of perception, belief, and existential horror with a generous dash of inspiration from an author whose work hadn't quite become fully mainstream at the time, and to play it out in a film that ends with the entire world succumbing to darkness as what may be humanity's last survivor weeps in despair is one Hell of a trick to pull off in a major studio movie.

It also doesn't make it too surprising to realize that the movie was met with generally middling reviews at the time, with people having issues in particular with the story. That the story is now considered one of the big reasons it has the following it does really helps cement this as a spiritual sibling with The Thing, both as examples where time would ultimately acquit Carpenter.

With that strangely upbeat note set to the extinction of humanity, it is time once again to close up operations for this October. There will be more work ahead soon, life has been hectic, but I'm finally starting to get things sorted out again, and doing these theme dives reminds me why I've missed this.

Until then, see you guys around and once again, have a Happy Halloween!

Tuesday, October 29, 2019

Prince of Darkness (1987) - Evil Not Void If Seal Is Broken


Hello and welcome back. You may have noticed the previously mandatory blood tests are no longer in effect. That's because The Week of Things ™ has come to an end, and in this final week, we resume our journey through the Apocalypse Trilogy proper.

The good news, now that we're done in the world of Outpost 31 (and some offshoots), things are going to start getting a bit warmer. The bad news, isolation is still on the menu, this time in the form of the abandoned church that houses Carpenter's Prince of Darkness.


Of the three movies in the trilogy, this could arguably be considered something of the black sheep nowadays. Not as a statement of its quality as much as the fact that, compared to The Thing's modern classic status and the recent resurgence over the past decade for In the Mouth of Madness, Prince of Darkness is more at the level of a cult favorite – still generally well regarded by Carpenter fans, but not quite as well known as the other two in general.

Which isn't entirely hard to understand – of the three, all of which are pretty bold on the concept front, this is the movie that is arguably the most ambitious with what it's trying to do, presenting a story taking place in a curious nexus of science fiction and the occult.

Case in point - this movie's version of Satan.

Those crossroads make an interesting playground for Carpenter to work in – starting from the already promising horror hook of a secretive religious order known as the Brotherhood of Sleep tasked with keeping Satan imprisoned under lock and key. From that jumping off point, the movie expands to include the idea of evil as a great cosmic force, messages that travel across time as dreams, and a small team of university students trapped in a building poised to become ground zero for the ultimate evil being unleashed upon the world.

Speaking of that ground zero, one aspect of this movie I find myself appreciating this time around that I never fully considered before – the earlier mentioned isolation. Despite the church much of this movie takes place in being in the middle of an urban area, Carpenter still finds a way to create a situation of isolation from the world at large – without nature at play, the ill-fated team find themselves much more literally trapped, as the building falls under siege by an army of derelicts acting under the influence of the evil within. After the first act, those who venture out are few, and those who make it back in alive, even fewer. Paired with the growing influence of Satan inside, the growing sense of claustrophobia within the movie becomes an effective strength.

I don't care what the internet says - Todd Phillips's Pee-Wee's Big Adventure was a mistake.

As those trapped within are concerned, the movie's cast are an interesting spread. They don't hit the same highs as the earlier The Thing, but there is still some good interplay between them. As a nice bonus, there are also several John Carpenter regulars among the players. Of these Donald Pleasance makes a welcome familiar face as an unnamed priest in a theological tailspin after discovering the secrets of the Brotherhood have completely upended everything he's believed of good and evil. Besides Pleasance, other returning faces include Victor Wong and Dennis Dun, both fresh off Big Trouble in Little China and getting a chance to each try a different sort of role, the former trading mysticism for science, the latter making for a fairly entertaining comic relief character.

Of the new faces to this cast, two in particular stand out in supporting roles. The first of these bring rock star Alice Cooper in a nonspeaking role among the army of derelicts. Doubtless, the fact it's Cooper is likely part of why he is one of two derelicts to be given significant screentime, but even with that acknowledged, he brings a malevolent presence that helps the part stand out. The other being Jessie Lawrence Ferguson, whose transformation from one of the more levelheaded, good-natured members of the team to a leering, giggling agent of evil is an especially effective dash of creepiness in the movie's final acts.
 

Seriously - the other possessed don't get as much chance to stand
out, but Ferguson not only stands out, he is genuinely unsettling
when he turns.

Said creepiness, admittedly, comes in stops and starts compared to the earlier efforts of The Thing. There's a sense of dread, to be certain, but it doesn't have the same level of paranoia to benefit from, instead playing to the altogether alien nature of the evil force at the center of this movie. To its credit, despite that overall uneven feel, the movie has some strong individual sequences and images that help to stand out – the recurring nightmare warning is a main example, teasing hints of the danger to come in the form of a scratchy video recording that helps make the sequence, and its eventual evolution, even more memorable.

Lined up alongside its predecessor and successor, I have to admit, I don't have quite the same affection for this movie that I have for the other two parts of the series. I want to clarify – this doesn't mean that I think this is a bad movie, because I don't. Taken on its own, I still find this an overall enjoyable offering from Carpenter's overall filmography, and even if it doesn't quite hit the same highs as the other two, it still has a number of strong visuals and sequences on its own that are worth the the experience. What it does with traditional Satan horror is something that feels like a sci-fi take on something from Lucio Fulci's Gates of Hell trilogy, and that's something I never would have thought I'd want to see until I saw this try it.
And honestly, this sequence alone helps secure it a spot in my good graces where Carpenter is concerned.

With this, we're now one entry away.

Carpenter has brought humanity to the brink twice now, each time taking it a little closer, and now it all comes down on Halloween night. Join me for concluding this run, and the trilogy, with Carpenter's tribute to H.P. Lovecraft, In the Mouth of Madness.

Till then.

Friday, October 25, 2019

The Thing (2011) – The Other Side of the Remake Coin


Okay, that title is a bit of a misnomer.

But only a bit.

Following the comics in the 90s, there were a few attempts to try and bring The Thing back to the screens – one I had only recently learned about was an attempt at a Sci-Fi Channel miniseries that got up to scripting before going under – but for a time, couldn't quite make it land.

They finally changed that in 2011, with the release of The Thing – an attempt at a prequel to the 1982 movie designed to fill in the story of the doomed Norwegian team from the first movie.

There's a certain unintentional meta-brilliance to having
this use the exact same title as the original while being something of an incomplete copy.

Like the idea of providing a clear answer to the fates of MacReady and Childs, I can't pretend I don't see why people would want to explore the first thaw, even if I can't say I agree with it. Yes, we know in broad strokes what happened, but doubtless there are some that would want to know how things like the split-face monster came to be.

The problem in a case like this is, unlike with MacReady and Childs, you already have a pretty clear idea what's going to happen. This is a dilemma of prequels in general – the question of why fill in when you know where it goes. But it's easier with something like, say, the fall of Anakin Skywalker, where a lot of the details were left vague originally (...let's not discuss the finished product now), vs the fate of the Norwegian outpost, where Carpenter's movie gives you enough details in what the Outpost 31 crew find to tell a pretty clear story. It's not air-tight, but you have enough points you're expected to hit that many filmmakers would find their hands tied by that.

I don't envy Matthijs van Heijningen Jr. and Eric Heisserer for taking on this job. By the early 2010s, Carpenter's movie had come a long way from its former status as a black sheep and now made for a very big set of shoes for anyone to fill.

To us, the viewers, this says 'stay the Hell away'
To this team, it still says 'Let's see what's inside!'

I say this in part because I want to cut them some slack with what they had to work with, and also because it makes it much more frustrating that, rather than take the risk and try something completely off the beaten path, but still reach the same end point, much of this movie just feels like reheated leftovers of its predecessor. The first act of this makes for some of the better material the film has to offer for this reason. There's no other team to force the situation forward, meaning the movie has to find its own footing to start and move from there – instead of the downed alien ship being a key to a base full of dead people, it's an archaeological mystery. They're approaching with more wonder than apprehension and it gives the cast some material to work with than they get in much of what follows.

Once the original alien is out of the ice, the movie starts running into problems. With that escape, it turns into a fast-forwarded edition of the '82 version, going through many of the beats and twists the first did, often rushing to them and losing much of the impact they had the first time around. The first attack, for example, is played out mostly outdoors at night and with a CGI creature that only attacks once. It moves quickly and never seems to want to stop to take in the horror of what it's selling. Compare it with its equivalent moment in '82, when the Thing attacks a kennel full of dogs that get wind of what it really is. The suddenness of the prequel version feels incredibly unsatisfying by comparison to the grim, visceral build-up that it's taking its cue from.

I get that Rob Bottin is a high hurdle to get past, but making this your first
look isn't really helping.

That difference between those two scenes is the best example of what may be the other major problem this movie has – for being built around a creature whose very nature is built on infiltration and survival, the Things in this movie really can't resist showing off early and often. Granted, the earlier movie's iteration of the creature was not, itself, a shrinking violet, but it was still a creature that understood the value of stealth – save for being caught mid-assimilation at one point, the '82 Thing is shown as a being that keeps its tentacles under wraps until it has been identified and has absolutely has no other choice – often preferring to stoke suspicions and keep everyone's eyes off it while it works.

The fact the new version offers a CGI Thing isn't helping matters either. I'll give the filmmakers some credit on this – it's been well established they wanted practical FX work and lobbied to try and get it before that was ultimately vetoed. Further, to be totally up front, I commend them for making the attempt at least. At the same time, watching the rest of the movie with that in mind, I feel like even practical effects would have only done so much to save these scenes. There's still an impatience to get to the body horror in many moments that takes what feels like it was supposed to be a shocking reveal and just drops it on out there without much build up or suspense.

"Okay, so we're turning back. Play it cool, play it cool.
No need to let them suspect me ye--SCREW IT! TENTACLES!"

I wanted to be able to find more to like in this movie in general. I know it didn't go entirely the way the filmmakers wanted, and if I'm giving some credit, I do like several members of the cast here – even if they've had better days than this. Unfortunately, that only does so much to save the finished product of this movie from what it becomes – a prequel to a story of Lovecraftian paranoia that broadly doubles down on the former while skimping quite a bit on the latter.

...Kind of an unimpressive note to close out Thing Week with, admittedly. But, you work with what you have.

Apocalypse October continues rolling, however, as we leave the frozen Hell of the Antarctic for a whole new Hell next Tuesday. We're heading off to the church basement as Carpenter flings the gates of Hell open and Prince of Darkness comes forth.

Till then.

Wednesday, October 23, 2019

The Thing in Comics. No, Not THAT Thing, The Other One

“Why don't we wait here a while? See what happens.”

With those fateful words uttered by Kurt Russel's R.J. MacReady, John Carpenter's take on the story of The Thing From Another World concludes, the fates of the final Outpost 31 survivors left ambiguous, but bleak.

Not the kind of ending you'd expect someone to look at and try to build a sequel from, but it didn't stop people from trying.

As I said last week, we'd be making a sidestop before touching on the 2011 prequel movie. Part of me had considered breaking out the semi-sequel game of the Playstation 2, but ultimately decided not to in the interests of time. In turn, we're about to dig into a lesser known piece of Thing lore. I invite you all to join me in going back to the far off age of the early 1990s – a time when comic book movies were still somewhat rare, and, ironically, movie licenses for comic books flourished.

Hey, they weren't all Aliens vs Predator, okay?

Enter a still up and coming Dark Horse comics. The company was already established with several original properties, on the verge of two big breakouts in the form of Hellboy and Sin City, and by this point had already built a sizable licensing footprint with their work built around Aliens, Predator, and Star Wars.

So, in 1991, they released the first of four stories built around the continuity established by Carpenter's movie. Of these, three form a sort of narrative arc, while the fourth is more of a standalone sequel. Initially I had planned to look at the four in overview, but given the difference in approach to the stories, each done by different writers and artists, I'll look at each on its own in order.

With that said, let's begin.

THE THING FROM ANOTHER WORLD (1991-1992)

There's something fitting that the first attempt at building on the world of The Thing would be written by Chuck Pfarrer, who would go on to write his own biomechanical horror comic Virus. In that regard, his work for the former feels like a test run for the latter.

With only two issues to work in (the other three stories get four parts), Pfarrer gives a story that feels less like a full continuation and more like an epilogue to the movie, exploring a situation where MacReady and Childs are ultimately saved from one danger to be plunged into another.

Given this will be an element of three of the four stories, I have to say up front – I feel very conflicted about the decision to bring back MacReady and Childs. I get why people would want to, since the isolated nature of the movie makes it hard to revisit the creature without also addressing them. At the same time, the ambiguity of their fate is a big part of why the original ending works, and providing an answer undercuts that to a degree. The result is a necessary evil – ideally the answer is just not to play, but if you're going to anyway, it's something you will have to address.

In how he addresses it, Pfarrer heads off one of the main risks that comes with bringing back the survivors of the first story – allowing their knowledge of the alien to aid any new victims and stave off horror. Instead, MacReady is treated as unstable and delusional by the rescue team he comes across and as a result, the Thing is given an opening to strike at.

The writers on these comics in general seem to be reluctant to just let the alien absorb half the time.
In this case, its solution on being discovered is to just go out guns blazing.

Besides the questions of continuation in general, the one big problem I would say this run has is that it feels, for lack of a better term, incomplete. With only two issues to work from, the story hits the ground running hard and fast and unlike with the earlier film, we never really get a chance to know the new group of characters MacReady is forced to travel with, so there's not much reason to care when they start turning. Save for moving everything further out of the Antarctic wastes, the story otherwise leaves everything as it found it.

One area where this comic does shine is the artwork. One big hurdle these comics keep running into is the high mark set by Rob Bottin's creature designs. Of the group, John Higgins and Jim Sommerville make one of the better attempts to match it. Paired with inking by Higgins and Robert Jones and coloring by Matt Webb, the story is presented with a softened, painted look that leaves just enough of the mutations in shadow to match the look of Bottin's monsters.

As I said above, this comic, like its original material, ends with the fate of its lead unknown. This then gave a launching off point for its sequel in...

THE THING FROM ANOTHER WORLD – CLIMATE OF FEAR (1992)

Taking its cue from the previous comic, John Arcudi continues with the increasingly poor luck of R.J. MacReady, having once again woken up in a strange new place after believing himself dead at the end of TTFAW.

With a different writing and art staff – Jim Sommerville and Robert Jones are back on art, but both solo this time - this continues from where TTFAW left off. The threat has now officially left Antarctica, as this series finds the Thing, and the Outpost survivors, in a remote base in South America.

Overall, Climate of Fear is a decent follow up to TTFAW. One of its biggest strengths is that it takes advantage of its extra issues to flesh out its cast more. It's not perfect – there's a core group that get built up but still many who are just there to be fodder – but there is more personality between them than there was in the first series. Another welcome bonus of this being a return to the feeling of paranoia prevalent in the original movie, but mostly lacking in the first comic. There's a stretch in the middle especially that does well with the base team, having only a basic idea of what they're up against all struggling with their distrust as it wears on them physically and mentally.

"Okay...so any one of us could be a shape-shifting alien that takes over others at a cellular level...
...I suppose now's a bad time to suggest ghost stories, huh?"

Unfortunately, while the story is more built up, the art isn't up to the level of the first series. The softer, shadowed look of TTFAW has been traded for more solid linework that isn't bad overall, but it causes the creature designs to lose their eerie edge from the first. Additionally, the returning character art is a bit jarring. I'm not sure if this is an issue with likenesses or what, but the renditions of MacReady and Childs wind up looking less and less like Kurt Russell and Keith David as these comics go on, and it gets distracting at points.

In a change of pace, this installment ends with more of a (relatively) hopeful ending. The survivors aren't exactly in a great place, but it's not the same ambiguous potential death MacReady has found himself sliding into in the past two stories.

Like its predecessor, I have to admit this isn't bad. It's got its flaws, but it's still making an effort to recreate the feel of the movie as best as it can with the comic book format – and to its credit, there's moments it succeeds. It even ends in a way where this could have been a good finale for the series – a bit less ambiguous, but still open enough to not feel like a happy ending.

But, the story keeps going, which brings us to...

THE THING FROM ANOTHER WORLD – ETERNAL VOWS (1993-1994)

New series, new writer, new location. This time the threat makes its way to a remote island off the coast of New Zealand.

I hate to say it quite so bluntly, but this isthe most disappointing entry in this series. It's not without its upsides (the decision to have the Thing travel on a fishing boat makes a nice tip of the hat to H.P. Lovecraft, for one), but there's a lot about this that feels inconsistent with the property it's adapting from.

The biggest offender is with how the Thing itself is addressed. I'm not going to pretend the earlier entries weren't without odd choices regarding how they handled the creature's nature (when you have a species that can spread at a cellular level, numerous scenes of people attacking with machine guns seems like a REALLY bad idea) but they mostly had the right idea. By comparison, David de Vries presents a version of the creature that, at times, feels more like a vampire with tentacles – up to and including the first instance of presenting attacking other life forms as needed feeding rather than propagation. At the center of the story is a quasi-romance between two infected people that is conceptually ambitious, but feels altogether out of place with the much more deceptive and instinctual creature that has been established at this point.

Okay, vampirism with a touch of Videodrome

Further leaning into the pseudo-vampiric feel is how de Vries re-envisions MacReady. The gruff, grizzled man willing to do whatever he has to to survive and who has been through numerous brushes with death is largely absent in this story – in his place, the character is more like a modern day Van Helsing, tracking and killing monsters with a flamethrower instead of a wooden stake and mallet.

Unfortunately, despite having a comparable length to CoF, Eternal Vows suffers from TTFAW's problem of the cast feeling interchangeable most of the time. Even the couple that this story hangs on are only distinct as an exploration of the alien with multiple memories. Otherwise, there's no real sense of anything between them to potentially generate sympathy or interest. They're just two versions of the alien that we've already seen infiltrate, spread and kill by its very nature to this point.

With another ambiguous ending for MacReady, the final issue of this comic marks the end of his journey. Whether any other plans for the character were ever in place, I can't find any indication of, but this is where we must leave him.

The end for MacReady, but not for the Thing itself. Around the time that this storyline was running, Dark Horse did produce one more story based around the movie presented as part of their Dark Horse Comics anthology series...

THE THING FROM ANOTHER WORLD – QUESTIONABLE RESEARCH (1993)

Whether this story is meant to be an alternate, self-contained narrative or running concurrent with the rest of Dark Horse's Thing continuity, I'm not entirely certain of. No mention is made of the survivors of Outpost 31 beyond their recorded notes from the movie.

Having said that, this is arguably the best of the stories that Dark Horse put together for this license. With a whole new team led by writer Edward Martin III and artist Ted Naifeh, the idea of the fates of the Outpost team are completely set aside and this story goes back to the very basic hook of The Thing – the horror of being stuck with an alien that can become anyone at any time.

Bug eyes, claws, an excessive number of teeth.
I'M GONNA TAKE YOU HOME!

Taking a cue from one of Dark Horse's other big sci-fi licenses, this story suggests the Aliens-esque idea of trying to capture a deadly life form for the purposes of studying it, and why that's ultimately a terrible idea. Despite having four chapters, this is probably the shortest of these stories. While that brevity causes some of the cast to be quick sketches of people, it also sells the shocks of the creature better – and with a more definite sense of what it's working with – than the other stories that came before it.

Given the bleak way this story ends, I get the impression they didn't intend to follow up on it. Perhaps that's for the best given some of the issues the 'main' continuity faced as it went on. In the meantime, I appreciate the lean, grim take this story offers on the property.

Whether due to a lapsed license or simply lack of interest, these titles don't seem to be available in print anymore. In fact, on checking Dark Horse's website, only The Thing From Another World and Climate of Fear were ever collected into a trade paperback. For those are curious, it still possible to find these out here, if one feels willing enough to dig around second hand sites or has a good connection with their local comic book store.

(For those who do wish to try and hunt them down this way, Questionable Research was serialized in Dark Horse Comics issues #13-16.)

This experiment in the world of The Thing ran for around three years before it folded up. The journey doesn't stop here, however. The week of Things continues after this as we go back to where it all began, for better or worse next time.

Till then.

Monday, October 21, 2019

The Thing (1982) - Reason #1 I Can't Completely Spit on All Remakes

Yeah, this year's theme doesn't really have a title. I considered 'The Octoberlypse' but it just...I don't know.

Anyway, as promised, it's time to dive right in on the opening round of Carpenter's trilogy – his 1982 remake/re-envisioning of The Thing From Another World.


I have to say up front – this is probably the hardest entry to write for this particular series, simply because so much has already been said for the movie that it's hard to find something new to add.

And with that disclaimer out of the way, Hell with it, I'll just come out and say it – it's not an especially hot take, but I count myself among the ranks of those who consider The Thing to be John Carpenter's best movie, an opinion that rewatching it for this run further cements.

I get why the film wasn't well received when it first came out (and it's easy to take for granted from 2019, but seriously – E.T. cast one Hell of a large shadow in 1982) so I won't drag the audiences and critics of the past for their take at the time, much as I disagree with it. It's saying something that, on this watch, I actively tried to find points in this film to have an issue with, and not only came away with nothing, but found some new good elements I had never caught before.

As much as the hug is appreciated here,
it was just too little too late for reaching the family crowds.


And for the number of times I've seen this movie, that is saying something.

So in singing this movie's praises, I'll have to start with one of the most obvious places, particularly as it's something we'll come back to in the next entries – the visual effects.

As of this writing, this movie is now a little shy of three years of turning 40. That's a window of time that can be downright ruthless in the field of visual effects. With that said, Rob Bottin's creature work in this movie has stood the test of time beautifully. In terms of the execution, the movie's effects hold up well under scrutiny, with some designs still looking good enough to be standalone art. As of this writing, I've seen the movie in a theater on several occasions, and rather than having flaws enhanced on the large screen, Bottin's monsters yield up a new level of detail that is both more impressive and more disturbing.

It speaks to Bottin's skill that this isn't
even an active monster in the movie, but it's still an enduring visual.

Beyond the technical skill, the idea driving the creation is a larger part of why the movie's endured. First for the obvious and unsettling idea that it can, in theory, be anyone at any time with almost no means of detection, and then for the additional level of horror that comes when its cover is blown and it no longer needs to hide. Many is the monster in horror that has lost its sting as a result of overexposure leading to diminished returns (as much as I love the first two movies in the series, Alien comes to mind here.) By comparison, Carpenter and Bottin give us a creature whose form changes vastly in each iteration. You're never given a chance within the film to get used to its appearance because it never takes the same shape twice and even when revealed is still an unpredictable threat.

Pitted against this mercurial alien, the cast assembled for the ill-fated team at Outpost 31 have just as much as the effects crew on their plate in terms of carrying the movie – a task they all live up to admirably under the circumstances. For a story steeped in the idea of paranoia, the ability of the cast to sell first their general level of teamwork before as well as their growing distrust in one another is vital to making the movie work. If anyone had come up short, the movie would suffer for it. Instead, everyone plays well off of each other – the general good-natured moments as well as the antagonism that flows anywhere from sarcastic barbs to open hostility. The ensemble nature makes it hard to really say there's any one person who stands out over the others, as each is ultimately strengthened by how they play off of the others, both in terms of being likable as well as making the viewers question who might be all they appear to be at any given time.

Okay, I had actually written quite a few drafts praising the work of Russel, David, and Brimley.
That said, I do want to give a quick shout out to David Clennon as the base's comic relief - it's a character where a little could go a long way, and rather than lay it on thick, it's played with a light touch that still delivers some laughs as well as one damn good jolt.

That element of uncertainty is even reflected in how the film is written and shot, where both Bill Lancaster and John Carpenter in their respective roles use it to its fullest. One aspect I find myself becoming more impressed with here is with regards to what questions the movie chooses to answer or not. The nature of the titular creature is an area where balance is necessary in what's revealed – too much information and the movie becomes mired in exposition that saps the tension, not enough and it feels like it's taking advantage of the creature's fluid nature to cut corners for its own convenience. As it's laid out, the movie gives a fairly solid set of 'rules' for its monster that it also plays by consistently. The trade being that the movie then uses a lack of information to raise questions of who may have been infected and when – such as an in early scene when the Thing, in the form of a dog, walks in on a member of the team who we only see as a vague silhouette – we can speculate to their identity based on who is revealed later, but we never find out who exactly that was. The end result is a film that leaves many mysteries to ponder, but also still has its core story come together so that it never feels like any of those questions are put in there to cheat the audience.

I said it at the start and I'll repeat it here – arguably, The Thing may be John Carpenter's best movie. This isn't to throw any of his other work under the bus, because overall much of his filmography is pretty strong, but even with that overall high bar to clear, it stands out. The tense story and direction, the cast that all mesh well, the claustrophobic set design, and the eerie score by the legendary Ennio Morricone (in a rare occurrence of someone else scoring a Carpenter movie) all work together beautifully, ironically enough in the service of a story where, to quote MacReady himself “nobody trusts anybody.”


"...and we're all very tired." --
AKA, the scene that came to describe the last few years for a LOT of people.

This marks the end for this movie, but not for the creature it spawned. Before we move on to the second installment of the trilogy in Prince of Darkness, we're going to be taking a dive into not one, but two separate attempts to build an expand the world of Outpost 31. Before we get to the 2011 prequel movie, we're digging back into a lesser known piece of lore from the age of comic book movie tie ins.

Keep an eye out for that real soon.

Till next time.

Monday, October 7, 2019

Oh, Gee, Look At the Time

Well would you look at that – it's October again. It's been a wild year on this end. A lot going on for both good and ill. I'm slowly trying to get back on the horse with this in general, but it may also be a bit because there's still some other busy work in the months ahead.

But that's for the future. For now, it's October, which means Halloween, and therefore the one time I have most consistently been focused on new material for this blog.


"...First Goddamn week of Halloween season."


In recent years, I haven't had the time I used to to dedicate to the full 31-movie slate I did for years there. In turn, over the past couple of years, the focus has been more tight on a particular franchise or series.

This year is no exception. To celebrate the rule of threes with this particular approach, three trilogies were chosen to dive into. Votes were cast, and the winner is John Carpenter's Apocalypse Trilogy.

Yes, yes, TECHNICALLY this one isn't a franchise as much as a conceptual trilogy. With the shared theme of world-ending threats to link the three movies, we'll be going from the remote Outpost 31 of 1982's The Thing to the besieged monastery of 1987's Prince of Darkness, and finally the sinister town of Hobb's End in 1994's In the Mouth of Madness, each movie taking humanity that little bit closer to the brink.

For those who want to be hung up on the fact this is conceptual rather than having a shared continuity, there will be something for you too here. Last year's delve into the Omen novels have given me a taste for the idea of expanding the perimeters on 'franchise'. In this case, that will mean following up on The Thing with two of the follow-ups that had been mean for it. Yes, one of these will be the 2011 prequel – hey, it's part of the same continuity – but the other...that's one a little less well known these days.

Come on...what's the worst that can happen?


So there's that to look forward to.

The official coverage will begin later this week with the writeup for The Thing and its bonus content  to follow the week after.

Till then.

THE END IS NIGH.