Despite the title and framing of this movie, it's probably for the best it didn't give me an opening for a carny joke.
Cause I thought about it. I really did. It would likely not have been in good taste.
But, given what I got instead, I can afford to lose a tasteless carny joke or two.
Welcome back to 52 Pick-Up, my year long journey through a cinematic to do list. With October now in the rearview, and Belial shaking his puppeted fist in my direction, the home stretch is coming up fast.
It's been a weird, wild journey, and so far about the worst I've been able to say for anything is the occasionally underwhelming movie. Overall, I'm calling this a win and hoping I didn't just jinx myself right at the finish line.
In any case, this week is one I'm calling a win and another I'm surprised I put off this long – the 1987 anime anthology movie Robot Carnival.
As for the pitch? So, I'm gonna take a moment to say this movie is going to cause me to break what loose formatting this has. Just a little, but in a way I would argue is necessary given the anthology nature of this movie.
I'll start by saying the broadest pitch of this movie is a team of different directors and animators all came together for a movie of short stories all united by the singular theme of robots. These stories don't take place in a shared world, there are no recurring characters or callbacks. They were all given a fairly free hand, so long as they stuck to the theme of robots.
Given how varied this makes things, I contemplated how to approach this one in a way that properly gives every team their due.
With that in mind, I'm going to go through these story by story with a general impression.
And so...
Pitch – The one story to feature the titular Robot Carnival – an automated entertainment apparatus bringing joy and destruction across the face of an alien world.
Impression – This story was my first introduction of this film years back while researching for a convention panel on the works of Katsuhiro Otomo. I got to it later in the run of his work and watched it independent of the rest of the movie. With that in mind, I could very quickly tell this was an Otomo short based on what I was seeing – in the two mini-segments, we get several of the writer/director's stylistic hallmarks. Incredibly detailed mechanical set designs, visually stunning set pieces that often culminate in equally stunning destruction of said set pieces, and a generous dash of gallows humor. In terms of the larger movie, does a great job for setting a tone and closing out with a cheeky note.
Pitch – A mad scientist works to bring his creation to life.
Impression – I should take the moment now to say most of these stories are completely devoid of dialogue. The Opening/Ending is a partial, as characters speak, but it's in an alien language so we're left to get the impression from general behavior and tone rather than specifics.
I say this as Franken's Gears is one of the stories that is entirely free of dialogue. Which, honestly? Isn't a bad thing here, as this is one where dialogue might feel extraneous. This is one that justifies itself on pure atmosphere, presenting the doctor's workshop as a darkened, clutter-filled mix of Universal castle and anime-style technology. At the center of this atmosphere, the mad scientist is himself a perfect embodiment of mad genius, toiling as his weird, unwieldy creation in a rickety workshop with a zeal that drives the story. All leading up to a final beat that is darkly funny, but in keeping with the short's balancing act of dark tone and traces of humor.
Pitch – In the aftermath of an alien invasion, a robot sets off in search of their companion that was taken.
Impression – This was my 'oh God' moment where I realized some of my particular anime tastes were a little too keyed to this movie in that I wound up clocking the character designer (and director) of this short based on its similarity to character animation from another series. To be clear, he didn't design the cast of that other series, but he worked on character animation there, but the style was distinct enough it still carried over.
Having said that, this was a fun little action set-piece. It's not quite as memorable as some of the other shorts, but that's not really the fault of this segment. On its own, it's a brisk, engaging little action story that doesn't overstay its welcome and is a great reminder of what animators could put into an fight scene back in the heyday of the movie and OVA boom of Japan's late 80s.
Pitch – In a somewhat futuristic world, a quiet man develops a strange attachment with a robotic girl he has been developing in secret.
Impression – So, I can't quite speak to how this landed in Japan at the time, but I can't pretend there wasn't a curious read to this watched in 2026. The unnamed protagonist introduces himself to us as the quiet husband to a high-powered executive wife. He says it doesn't bother him and he considers himself a feminist before we get the reveal of his side project. When the project is just something on his work bench he can tinker with, he is completely fine with it. Once the robot starts developing its own personality, well...you can start to see why this certainly lands a certain way in 2026.
Having said that, there was something about the way this presents the story that struck me. This doesn't really come across as romanticizing the man, nor does it go out of the way to make him overtly monstrous. The short does present the moment in question as him crossing a line, and from there it leads to a sense of guilt that haunts him for years after. The end result makes for an interesting balancing act where the man is neither redeemed nor completely despised.
I'm still not sure if I can say time has necessarily been kind to this or not, but it's technically quite stunning and the fact it doesn't fully seem to side with the protagonist does make it hold up a lot better than it could have otherwise.
Also, I do have to give a shout-out to this for one beat outside of the main story. There is a running joke involving a group of mischievous children and one unlucky robot character that got a chuckle out of me. One of those where it feels like it was an idea that didn't necessarily fit the story, but was probably also seen as too good not to include. In any case, I'm glad they kept it.
The pitch – A chance encounter between a teenage girl and a young man in a robot costume at a futuristic theme park turns into a high-flying fantasia of romance and heroics.
Impression – This is probably the lightest of the stories in this collection. Like Deprive, that's honestly not a bad thing though. Part of the appeal of an anthology like this is getting to see the wide array of directions people take the premise. Also like Deprive, director Hiroyuki Kitazume has a good sense of balance in what he's doing here. The story lets you enjoy the fun, theme park trappings, but also knows to keep things moving without rushing too fast past anything.
This is actually probably the point where I should give a shout-out to the music in this movie, especially as Kitazume's piece has the look, feel, and narrative tone of a breezy, enjoyable music video already. Like the stories, the score across this varies in tones and styles in ways that help further capture each director's unique voice, and in that regard, it only feels right to give the proper credit to the work done by the two composers, Isaku Fujita and Joe Hisaishi (yes, of Studio Ghibli fame. You can even hear some of his particular stylistic beats you might recognize from Ghibli in some of these segments.)
The pitch – Follows a robot journeying through the history of life on the planet.
Impression - In a word, abstract. In more than one word, one of the most ambitious and beautiful segments of the movie. This was one where at first I wasn't entirely sure where this would go, as it introduces itself with a robot with a human face walking among clouds. It keeps this motif with the backgrounds changing, soon reflecting on a larger history passing by to which this robot remains unchanged.
There is a part of me that feels strange boiling this down to a quick text summary, because this is one where it feels like there is a danger in over explaining it. This is one where so much of it is just in the feelings it captures – how it evokes the passage of time, loneliness, and the baseline tragedy of the idea of immortality, just as a few ideas. I would recommend the whole movie, but this especially is one where I'd say it justifies watching it to see how it lands for you.
The pitch – A gleefully anachronistic East Meets West tale of dueling technologies, pitting a western man and his steam-powered robot against a team of scrappy locals and their parade robot that step up to defend their town.
Impression – This is arguably the most fun of the stories here. Coming from Hiroyuki Kitakubo (probably also best known as the director of Roujin Z) this keeps with his sensibilities for comedic destruction that made him work so well with Otomo. Besides the chaos element, the cast of character Kitakubo and his team put together for this are also a lot of fun. Our heroes play out as a mix of archetypes that almost feels like a riff on a classic giant robot team, both in terms of personalities and how they operate their parade machine turned town defense robot. On the other side of the coin, the western invader is all bluster and bombast that plays in a similar vein to those rare Looney Tunes where they would let Wile E. Coyote talk, a cocky genius whose verbal preening just adds to the punchline when his plans backfire.
As you might have guessed from that, this is one of the two shorts in this to use actual dialogue. I bring it up in this case in part because this is one where I would say if you have the option to watch this in its original Japanese, I would recommend doing so in large part for this segment. One of the nice details they did with this involves the western man, whose dialogue is all in English with Japanese subtitles. This language gap is in the movie by design and even plays into some of the early encounters as his gleeful declarations of conquest and are ignored because no one understands what he's saying – all they know is he's trashing the town and that's grounds enough to stop him.
It's loud, silly, and a nice way to shake the audience back up after the thoughtful tone of Cloud without feeling atonal.
I'm gonna give you exactly ten seconds to get the giggles out about the name on this one, because in context, it is not at all what you think it is.
Aaaaaand done.
Pitch – One night in Tokyo sees a robotic sorcerer (the titular Red Neck) give life to all the machines of the city for a celebration. This goes unknown to most of the people of the city, save for one drunk who gets caught up in the revelries.
Impression – Two thoughts immediately came to me watching this.
First, I am not at all surprised to learn director Takashi Nakamura worked as an animator on Akira. The opening sequences of this as Red Neck summons machines to life, threading cables and piping through Tokyo like so many tentacles immediately gave flashes of some of the bigger set pieces from the back half of Otomo's classic.
Second, if Nakamura wasn't at least partially inspired by the Night On Bald Mountain segment from Fantasia, I would be genuinely stunned. I'm not saying this to be derisive or suggest he's copying. In fact, I was loving the influence to the point certain little moments feel like a loving homage to the famous sequence. Besides, Nakamura and his team still do plenty to distinguish, giving the whole thing a strange phantasmagoria of robots whose appearances are as much demon as they are machine. In the middle of all of this, the human (the titular Chicken Man) becomes an odd one out and a nice dash of levity trying to survive the chaos all around him. Amid this, trading the Mussorgsky score for a suitably haunting synth score that adds a dreamy (or nightmarish, depending your tastes) vibe to the whole thing.
As an overall movie, I really enjoyed this. I went in trying not to know too much about it and got a mix that ran from the entertaining, to the contemplative, to the truly bizarre and I was never bored by it.
This is now joining that list of films from this that I am really hoping I get the chance to see in a theater, because there are visuals here that could spectacularly on a big screen.
With that, I've kept you all here long enough.
It's time to keep moving as November rolls on with next week's entry.
It's a little past for Halloween, but that's not gonna stop me from doing this anyway – it's another first here as I take on the first silent movie on the slate with F.W. Murnau's 1926 version of Faust.
Till then.
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